![]() If you have cross-play enabled, the option to automatically mute all your teammates is disabled. More recently, Rainbow Six Extraction has pushed this same insistence on talking in game chat despite being in party chat, but when looking through the options menu, it’s not immediately clear whether or not you can turn the option off at all while still enabling cross-play. Halo Infinite also operated in the same way, though both games were an easy fix in the options menu. ![]() While games might have been doing this for a long time now, the first time I noticed it was in Back 4 Blood, which was incredibly egregious considering the fact that I was playing with the person I was in a party with, so both of our audio was being broadcasted twice. While sitting in a party, multiplayer games will now broadcast your voice in game chat too, which arguably defeats the purpose of sitting in a private chat instead of a public voice chat. However, over recent months, there seems to have been a trend where, on console at least, online multiplayer games have a habit of superseding your voice chat settings. ![]() In the beginning, voice chat would be reserved to those in the game you’re playing, but over the years, party chats for console players or third party voice communication software for PC and mobile has allowed players to communicate with each other, regardless of what they’re playing. Voice chat has been a feature of online gaming for decades now.
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