![]() Every interaction Nelson has with another character has the potential to impact the plot in some way, even in minuscule details. The initial choices are really only the tip of the iceberg. ![]() At the same time, years have passed since the events of the first game, so players will also see a more reluctant and jaded Nelson begin to question their various alliance choices in interesting ways.Īt its core, Planet Stronghold 2 is a very narrative-driven and choice-heavy title. On the other hand, you’ll get a very different sense of life on Planet Stronghold should you choose to ally with the aliens from the start. For instance, if you side with the Empire, most of the surviving aliens on the planet will be hostile to you. Selecting one alliance over the other greatly influences the way several key story scenes play out, offering a lot of replayability right from the very beginning. Planet Stronghold 2 begins by having players select their Captain Nelson (Joshua or Lisa) as well as their hero’s job class, and it also gives them the choice between two very different alliances from the first Planet Stronghold. Did Captain Nelson side with the Human Empire on a path of genocide against the alien natives of the planet before the virus hit, or did they form a tentative alliance with the natives instead and turn their back on their imperial overlords? How would either decision ultimately change the playing field and set the stage as the planet itself begins to undergo a transformation of catastrophic proportions that could very well threaten all of its inhabitants once more? While these games emphasize the value of respect toward your subjects, the prominent aspect of the violence in the game may leave some parents seeing the violence being the *only* part of the game.Three years after the Descoria virus turned nearly all robots against their creators on Planet Stronghold, life on the colony world has been a constant struggle for the remaining human colonists, though their circumstances differ greatly depending on alliances previously made or destroyed. ![]() Other titles in this series includes Stronghold, Stronghold Crusader, Stronghold 2, Stronghold Kingdoms, and Stronghold 3. The game also includes recreations of historic castles and famous battles the player can reenact. While it is cartoon violence (including torture), it's probably on the level of the Itchy & Scratchy Show portrayed in the TV series, The Simpsons, minus the comedy. The inevitable violence may be particularly inappropriate for young players. Each of the characters in the game deliver unique pre-recorded responses to the players interaction and fitting to the players leadership style. The game demonstrates happy peasants resulting from kind leadership while cruel leadership yields frightened and temperamental villagers. ![]() Players can design and build any shape and reasonable size of Castle across the sprawling landscape from stone or wood, two of many resources needing proper management. Peasants can be hired to become Knights, Swordsmen, Pikeman, and many others. There is an element of education revealing what life was like in those early days, the battles and seige machines will probably appeal to those interested in battles. There are two primary campaigns: The Path of Peace, and The Path of War in addition to a brief tutorial. Peasants must be given jobs to work for the betterment of the village and accomplishment of the players goals. This game, one in a series of very similar medieval games from Firefly Studios, was released in the late 90s and the 3D animation is fair. However, the big picture of the game involves empire building and property/resource management to enhance the capabilities of your castle for the end game element: battle. , hanging, and beheading) involved in correcting/warning criminals as was consistent with the period. One thing they missed is the prisoner torture (stocks, stretching rack, gibbet. Common Sense is on target with their rating of the categories.
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